
Time of its greatest fame, several thousand games designed specifically for computers with this system were created. After 1995, it was pushed out by a graphically more advanced system - Windows and With most of the IBM computers that purchased a license from Microsoft. It was the most widely-used operating system in the first half of the 1990s. Which was operating system developed by Microsoft in 1981. This version of Supaplex was designed for personal computers with operating system MS-DOS (Microsoft Disk Operating System),
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Gravity is not actually designated - the player can only notice via trial-and-error. The game also applies 'gravity' on some levels, which means that Murphy will fall down empty spaces and will be unable to go back up, unless he climbs up by using bases. For instance, by turning around quickly, the player can cause an enemy or rock to 'bounce' off Murphy. This behavior has led to a number of well-known bugs that can be turned to the player's advantage, many of which need to be exploited to complete fan-made levels. Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not 'snap' from one grid position to another, but can be halfway or 'in between' grid positions while moving or falling. Red Disks can be carried and dropped when convenient, exploding seconds after. Yellow Disks do not fall yet may be pushed in any direction, but not pulled (which allows creating Sokoban-like puzzles), and explode when the Terminal is used. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Supaplex introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life-threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks.

The enemies are moving scissors, called Snik Snaks, and electrons which resemble sparkling stars. Instead of dirt, the levels are filled with printed circuit board simply called base in the game's manual, and not lined with brick walls, but with computer chips and other hardware, and filled with Zonks instead of rocks.

Murphy replaces Rockford, who collects objects called Infotrons, which are reminiscent of schematic representations of atoms, instead of diamonds. Most objects are identical in behaviour to those in the original Boulder Dash. Furthermore, Supaplex does not use time limits for solving the puzzles, unlike Boulder Dash. The game is very challenging, but unlike many Boulder Dash-related games the difficulty comes from solving the puzzles in each level rather than from semi-responsive controls. Also, it was very easy to skip additional levels by editing the file that contained the list of levels successfully completed. It is an extended clone of Boulder Dash.Īlthough the levels must be played in order, the game allows up to three levels to be skipped at any given time. Supaplex is a video game created by Philip Jespersen and Michael Stopp, two Swiss students, and published by Digital Integration in 1991. Philip Jespersen, Michael Stopp, Robin Heydon, Matthew Smith Unfortunately, this game is currently available only in this version. If you prefer to use a java applet emulator, follow this link. This game is emulated by javascript emulator em-dosbox. For fullscreen press 'Right Alt' + 'Enter'. Game is controlled by the same keys that are used to playing under MS DOS.
